Keep the bosses in the same position, it is the tanks and healers that swap sides Melee seem to stay in on beserk and take no damage When the beserk ends Toth does a jump, the melee move away to avoid damage and then go back in Toth is tanked in a corner to avoid the knock backs and is far away from Zorn Ranged never have to move so shouldnever get the fearfull debuff as they are 25+m away
I think this tactic could work for us, ranged would never
#6027576 Apr 26, 2012 at 10:00 AM · Edited 10 years ago
For some reason Toth does not appear to enrage on this fight
I think we are hitting the Hard enrage timer and this "soft enrage" does not put up the enrage Icon. So basically I think we need to squeeze out an extra 10% DPS...
I think we can get this DPS from the melee by making them stay in a little longer, last night we were moving out cautiously too ealry
so instead of (92 / 72 / 52 / 32 / 12) it should be (90 / 70 / 50 / 30 / 10)
Also we can avoid holding back at the start if tanks do this:
Tank uses force taunt (ST), DPS go mental, for 6 sec tank will have it. Tank loses aggro and used force taunt(AoE), DPS drop agro. By doing this the tank takes the lead over the DPS on the second taunt and then the DPS also reduces threat. The ST taunt will be back up ready for the switch.